Filling in game cards – Bingo schemes

The game of Bingo involves the use of playing cards on which players mark numbers when they are drawn from a common set. These cards can have different schemes for marking numbers. Here are some examples of schemes for filling in the Bingo game cards:

1. Classic scheme: This is the most common scheme for Bingo game cards. The card is divided into 5 columns and 5 rows, forming a grid of 25 cells. There is usually an empty cell in the centre, which is considered a ‘chip’. Players mark numbers as they are drawn and aim to fill an entire row, column or diagonal to win.

2. “Handwriting” scheme: In this scheme, a game card is given a shape, such as a heart, star, letter, etc. Players mark numbers inside this shape by following its outline to win. This scheme gives the game more visual variety.

3. Corner Cells scheme: Here players have to fill the corner cells on the card to win. That is, four corner cells make a winning combination.

4. “X” Scheme: In this scheme, players need to fill the numbers to form the letter “X” on the card. This means that they must fill the centre cell as well as both diagonals.

5. The “T” scheme: Players need to fill in the numbers to form the letter “T” on the card. This involves the vertical bar and the horizontal stick of that letter.

6. The “4 Corners” Scheme: Here, players must fill only the four corner cells on the card.

7. Free Cell: Many Bingo cards also have a “free” cell in the centre. This cell is considered already marked and helps players fill in rows, columns and diagonals.

Remember that the patterns for filling in game cards can vary, and they add variety and fun to the game. Depending on the rules of a particular Bingo game, winning combinations can vary, so it is important for players to be careful and keep track of the numbers they mark on their cards.


 

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